Anathem Does Sanadeens Respite Only Work on Gear Hits
Masterwork gear and Legendary gear in Canticle are the two top tiers of gear rarity in the game, making them the only become-to choice for the all-time weapons and gear when you reach Anthem's endgame.
Actually getting Masterwork and Legendary-tier weapons and gear however is... not easy. In about cases you'll need to grind your way to the endgame and so, once you get there, you'll need to grind some more than.
It's worth it though, with Legendaries and Masterworks being the best weapons and gear in Anthem, and so with that in mind on this page we detail all you need to know about them, from a Masterwork and Legendary weapons listing and a Masterwork and Legendary gear listing for each specific class, to an explanation of the importance of Inscriptions and how they piece of work, the difference between Masterworks and Legendaries, and of course how to get Masterwork and Legendary gear once you know what you're looking for, as well.
On this page:
- Anthem Masterwork and Legendary weapons and gear explained
- Masterwork and Legendary Weapons listing and all perks
- Masterwork and Legendary Gear and Components listing and all perks
- How to become Masterwork and Legendary gear
- How to farm Masterwork and Legendary gear and weapons
Canticle Masterwork and Legendary weapons and gear explained
Anthem, as you likely already know, has several tiers of loot rarity. Hither's a quick reminder of them in order:
- Common - White
- Uncommon - Greenish
- Rare - Blue
- Epic - Imperial
- Masterwork - Orange
- Legendary - Yellow
The four lower tiers - Common, Uncommon, Rare and Epic - will appear in stages every bit yous progress through the Levels up to the cap of 30, and are substantially just the same weapons and gear but with a higher number fastened (nosotros explain this more than in our Anthem gear and loot system explainer). Once yous reach Masterwork-tier loot notwithstanding, things become a little dissimilar.
Masterwork gear and weapons explained
Masterworks are like any other blazon of gear, but they come with a unique name, and a unique perk fastened. The Deadye Sniper Rifle, for example, is called Wyvern Blitz, and it has a unique perk whereby hovering while firing increases weapon weak point damage by forty%.
This perk is in addition to the 4 inscriptions that each weapon or piece of gear has, and as the perks are ever benefitial, and stock-still (no thing how many Wyvern Blitzes you find, they'll always increase weapon damage past forty% when hovering), it makes them extremely useful.
Masterworks also have a cap of 45 Power when you're at Level xxx, and all weapons and gear accept a Masterwork equivalent, disallowment Universal Components (the ones usable on all classes), and Support gear, which is inexplicably capped are Epic (purple) rarity.
Legendary gear and weapons explained - what's the difference between Masterworks and Legendaries?
Legendary gear is effectively just a slightly more powerful version of Masterwork gear. They still accept the same names, for instance - so you tin take a Masterwork, Wyern Blitz or a Legendary Wyvern Blitz - but the Legendary gear can become upward to a cap of 47 Power when you're at level 30, instead of just 45.
That means that the base stats of the particular that are afflicted by level - damage per round fired on weapons, for example - are two levels higher than on their Masterwork equivalent.
The unique perks, notwithstanding, stay at the same value - and then a Masterwork Cariff'due south Talon restores 35% health after defeating an enemy, and a Legendary Cariff's Talon restores 35% health likewise.
There's also no guarantee that the iv randomly-decided Inscriptions are better than those you got on a Masterwork. Inscriptions are 'rolled' - or randomly generated - from a set list when you find a piece of gear. The upside to that is that the possible Inscriptions take a higher level of quality attached to them, so a Masterwork Inscription might cap out at 100% harm increased from a weapon, but a Legendary might cap at 200% damage increased.
Nosotros explain that systems in further detail downward at the bottom of this page but essentially that means that a huge amount of chance comes into deciding whether a piece of Masterwork or Legendary gear is actually useful, and likewise information technology means a Masterwork could actually be more than useful than a Legendary: y'all might go a masterwork that deals 300 harm per round fired merely has a load of damage-boosting Inscriptions on it, and a Legendary version that does some more harm per round but a load of ineffective Inscriptions instead, making it less feasible overall.
Masterwork and Legendary Weapons list and all perks
There's one Masterwork or Legendary version of each weapon - and there are 3 weapons for each weapon blazon, and then three Snipers, three Attack Rifles, and and then on. Here's the full lit of Masterwork and Legendary weapons and their perks, broken down by weapon type, every bit assembled in a fantastic reddit post with images for verification, by user KrystallAnn.
Masterwork and Legendary Sniper Rifles list and perks
Masterwork / Legendary Proper name | Weapon | Unique Perk | Availability |
---|---|---|---|
Wyvern Blitz | Deadeye | Hovering while firing increases weapon weak point damage by 40%. | All |
Siege Breaker | Whirlwind | On a hit-streak (3), shots freeze the target. | GM1, GM2, GM3 |
Truth of Tarsis | Devastator | Hitting weak points on enemies under a condition effect will prepare off a concatenation combo. | GM1, GM2, GM3 |
Masterwork and Legendary Marksman Rifles listing and perks
Masterwork / Legenday Proper name | Weapon | Unique Perk | Availability |
---|---|---|---|
Thunderbolt of Yvenia | Scout | Has a 33% chance to deal large electric damage. | All |
Decease From Above | Guardian | While hovering, increases weak point damage by 65%. | GM1, GM2, GM3 |
Soothing Touch | Anvil | Hits reduce recoil by -fifty%. Stacks to 3 for 5 seconds. | GM1, GM2, GM3 |
Masterwork and Legendary Attack Rifles list and perks
Masterwork / Legenday Name | Weapon | Unique Perk | Availability |
---|---|---|---|
Elemental Rage | Defender | Hit Aristocracy enemies increases all elemental damage past 5% for 10 seconds. Stacks to 20. | All |
Divine Vengeance | Warden | Every third weak betoken hit causes big burn explosions. | GM1, GM2, GM3 |
Ralner's Blaze | Hammerhead | Ignites that target while on a hitting-streak (v). | GM1, GM2, GM3 |
Masterwork and Legendary LMGs list and perks
Masterwork / Legenday Proper noun | Weapon | Unique Perk | Availability |
---|---|---|---|
Artinia's Gambit | Relentless | When reloading, detonates a Combo explosion in the immediate surface area. | All |
Bicycle of Pain | Sledgehammer | Weak point hits increment weapon rate of fire by 10% for 10 seconds. Stacks to 10. | GM1, GM2, GM3 |
Renewed Backbone | Havoc | Concluding shot reduces recoil by -l% for the next 20 seconds. Stacks to 2. | GM1, GM2, GM3 |
Masterwork and Legendary Shotguns list and perks
Masterwork / Legenday Name | Weapon | Unique Perk | Availability |
---|---|---|---|
Papa Pump | Scattershot | Reloading increases force and delivers bonus damage of 100% for 15 seconds. Stacks to 2. | All |
Radiant Fortress | Constrictor | Striking 8 shots in a unmarried burst recharges shields by 35%. | GM1, GM2, GM3 |
Rolling Carnage | Vengeance | Dashing increases this weapon's damage past 50% for 20 seconds. Stacks to 3. | GM1, GM2, GM3 |
Masterwork and Legendary Machine Pistols list and perks
Masterwork / Legenday Name | Weapon | Unique Perk | Availability |
---|---|---|---|
Unending Battle | Fulcrum | Hit an enemy at betoken-blank range increases weapon and melee damage by 110% for v seconds. | All |
Vassa's Surprise | Hailstorm | On a melee hit, gain 25% ammo in the magazine. | GM1, GM2, GM3 |
Retaliation of Garretus | Trajector | When suit health declines, weapon damage increases by 125% for x seconds. | GM1, GM2, GM3 |
Masterwork and Legendary Heavy Pistols list and perks
Masterwork / Legenday Name | Weapon | Unique Perk | Availability |
---|---|---|---|
Avenging Herald | Blastback | Hovering increases weapon damage by 200%. | All |
Close Encounter | Barrage | Dashing increases weapon harm past 75% for x seconds. | GM1, GM2, GM3 |
Glorious Issue | Resolution | Striking ii enemy weak points quickly increases all weapon damage by 150% for v seconds. | GM1, GM2, GM3 |
Masterwork and Legendary Autocannons list and perks
Masterwork / Legenday Name | Weapon | Unique Perk | Availability |
---|---|---|---|
Fist of Stral | Cloudburst | Striking enemies increases weapon harm by x% for 5 seconds. Stacks to 10. | All |
Countless Siege | Torrent | Base mag size is increased by 100% and base damage is increase by 100%. | GM1, GM2, GM3 |
The Last Stand | Mauler | When conform health declines, all weapon damage increases by 75% for 10 seconds. | GM1, GM2, GM3 |
Masterwork and Legendary Grenade Launchers list and perks
Masterwork / Legenday Name | Weapon | Unique Perk | Availability |
---|---|---|---|
Insult and Injury | Bombardier | Defeating an enemy clears harmful status furnishings and boosts result resistance past 75% for x seconds. | All |
Balm of Gavinicus | Lurker | Hit 2 enemies restores 25% armor. | GM1, GM2, GM3 |
Sentinel's Vengeance | Aftershock | Detonates an expanse acid effect on a pocket-size hit-streak. | GM1, GM2, GM3 |
Looking for more Canticle explainers like this? Our Canticle tips page is a great place to first, or our Anthem guide and walkthrough mission list hub, which has all our Anthem pages in one place, including in-depth looks at Anthem Javelin classes, how to unlock Javelins and some Colossus, Storm, Interceptor and Ranger builds, some other in-depth expect at Combos, Primers and Detonators and Elemental Effects and debuffs explained, or specific advice on how to Deactivate the Barrier for the Triple Threat puzzle solution. Here'south where to find Anthem Collectibles, Anthem Ember Pieces and Anthem Treasure Chests, and how to get your Canticle Legion of Dawn armour and other pre-order bonuses, how the Anthem Brotherhood organization works too. Finally, for levelling and grinding, hither'due south an explainer of Canticle Pilot Level, XP and how to level fast, Canticle boodle, gear, and the loot system explained and finally a deep-dive on Anthem Masterwork and Legendary gear explained, a Masterwork listing and how to subcontract them.
Masterwork and Legendary Gear and Components listing and all perks
Much the aforementioned equally with weapons, there'due south a Masterwork or Legendary variant of each unique ability, piece of gear or component - in that location are no Universal Component Masterworks in the game for now, and no Support Gear Masterworks either, the maximum they can become to is Epic rarity. Here'due south list of all the Masterwork or Legendary gear and components perks, broken down by Javelin course. Again, this comes from KrystallAnn's fantastic postal service on reddit.
Storm Masterwork and Legendary Gear and Components listing
Masterwork / Legendary Name | Type | Gear | Unique Perk |
---|---|---|---|
Binary Star | Blast Seal | Living Flame | Launches two living flame projectiles that burn enemies. |
Hailstorm'southward Renewal | Smash Seal | Ice Blast | Defeating an enemy from higher up instantly restores 75% shield energy. |
Ponder Infinity | Smash Seal | Lightning Strike | While hovering, electric damage is increased past 60%. |
Venomous Bonfire | Blast Seal | Flame Flare-up | Acid Harm is applied to enemies subsequently three consecutive hits. |
Winter's Wrath | Nail Seal | Ice Storm | Defeating an enemy from above refills charges. Can occur once every 10 seconds. |
Blackness Ice | Focus Seal | Glacial Spear | Defeating an enemy freezes others nearby. |
Chaotic Rime | Focus Seal | Frost Shards | Afterward freezing an enemy, increases [Q] slot impairment by 125% for 20 seconds. |
Seal of the Open up Mind | Focus Seal | Shock Outburst | Striking an enemy from above refills a charge. Can occur once every five seconds. |
Stasis Chain | Focus Seal | Arc Flare-up | Striking enemies detonates electric explosions. |
10 Thousand Suns | Focus Seal | Burning Orb | After striking an enemy, gain five% increased damage for 5 seconds. Stacks to xx. |
Amulet of Winter | Component | Ice Inscription | Applying ice effects increases weapon damage past 40% for 20 seconds. |
Gunslinger's Marker | Component | Elemental Empowerment | Hovering increases all weak betoken damage by threescore%. |
Mark of Clarity | Component | Elemental Attunement | Clearing a status restores 20% armor. Can occur in one case every x seconds. |
Mark of Ruin | Component | Fire Inscription | While [Q] recharges, [Due east] impairment increases by twenty% for xx seconds. |
Marking of Wrath | Component | Elemental Synergy | While [E] recharges, [Q] impairment increases by 50% for v seconds. |
Token of Daring | Component | Elemental Conduit | A shield suspension increases seal harm by 20% for twenty seconds. |
Token of the Master | Component | Chaos Cadre | Hitting an enemy with a [E] increases [Q] harm past sixty% for 5 seconds. |
Token of the Student | Component | Storm Philharmonic Broaden | Hitting an enemy with a [Q] increases [Due east] impairment by 60% for 5 seconds. |
Tome of Precision | Component | Lightning Inscription | Sniper rifle weak signal kills increase electric damage by 60% for 5 seconds. |
Vanguard's Token | Component | Integrity Augment | A shield break increases damage resistance by 10% for 20 seconds. |
Interceptor Masterwork and Legendary Gear and Components listing
Masterwork / Legendary Name | Blazon | Gear | Unique Perk |
---|---|---|---|
Absolute Zero | Set on System | Cryo Glaive | Hit an enemy from above detonates an ice explosion. |
Bitter Harvest | Assault System | Cluster Mine | Cluster Mine permanently gains an extra charge. |
Raneri'southward Charge | Set on System | Spark Nuance | Defeating an enemy recharges Spark Dash. Can occur once every 5 seconds. |
Ruthless Stalker | Assault Arrangement | Searching Glaive | Hitting an enemy increases weapon damage past lx% for 20 seconds. |
Sanadeen's Respite | Strike System | Plasma Star | Hitting enemy weak points instantly restores 35% shields. |
Ophidian's Veil | Assault System | Venom Bomb | Melee weapon defeats increase all acid damage by 100% for x seconds. |
Sudden Expiry | Strike System | Storm Strike | Hitting an enemy detonates a fire explosion. |
Viper'southward Bite | Strike System | Venom Spray | Hitting an enemy adds 700% Ultimate charge. |
Shadow Hook | Strike System | Wraith Strike | Instantly regain charges on a pocket-size kill-streak. |
Cariff's Talon | Strike Organization | Detonating Strike | Instantly restores 35% health after defeating an enemy. |
Conductive Lattice | Component | Conductivity Augment | Performing a small melee hit-streak (3) detonates an electric explosion. |
Elusive Talisman | Component | Battle Inscription | Dashing (3) times refills the equipped weapon magazine. |
Survival Algorithm | Component | Diverted Energy Circuit | Immigration a negative status recharges shields by 20%. Tin occur once every ten seconds. |
Talisman of Power | Component | Strike System Augment | Whatsoever [E] hit increases [Q] impairment by 50% for 5 seconds. |
Vengeance Matrix | Component | Double-Edged Inscription | On low health, all damage is increased by 25% for 5 seconds. |
Way of the Bold | Component | Interceptor Philharmonic Broaden | Defeating an enemy with a melee restores twenty% armor. |
Way of Integration | Component | Amphibious Augment | Gear striking-streaks (2) increase all damage by 30% for 5 seconds. |
Way of Resolve | Component | Bract Inscription | Dashing increases melee harm by 40% for 10 seconds. |
Way of Salvage | Component | Gunner'south Inscription | Collecting ammo increases weapon impairment by 40% for 5 seconds. |
Way of the Swift | Component | Assault System Augment | Any [Q] hit increases [E] harm by 50% for 5 seconds. |
Colossus Masterwork and Legendary Gear and Components list
Masterwork / Legendary Name | Blazon | Gear | Unique Perk |
---|---|---|---|
Best Defense force | Heavy Assault Launcher | Siege Artillery | Hitting an enemy with a rocket restores 35% armor. |
Blackness Pulverisation | Heavy Set on Launcher | Flak Cannon | Regain a charge later defeating an enemy. Can occur once every 4 seconds. |
Fist of the Crucible | Heavy Assault Launcher | Flamethrower | Defeating an enemy increases Flamethrower damage by 30% for 10 seconds. Stacks to 5. |
Garred's Hammer | Heavy Assault Launcher | Railgun | Railgun permanently gains an extra charge. |
Solvent Green | Heavy Assault Launcher | Venom Spitter | While equipped, combos do 200% more than damage. |
Terminal Judgement | Ordinance Launcher | HE Mortar | Hitting 2 enemies increases all damage by 35% for 20 seconds. |
Rubidium Furnace | Ordinance Launcher | Firewall Mortar | Applying fire effect to two enemies refills a charge. Can occur once every 20 seconds. |
Titan's Hail | Ordinance Launcher | Flare-up Mortar | Burst Mortar can at present trigger explosive combos. |
Vassa's Arc | Ordinance Launcher | Lightning Coil | Multiple hits (3) cause a big electrical explosion. |
Voltaic Dome | Ordinance Launcher | Shock Coil | Enemies are frozen once hitting. |
Ablative Shielding | Component | Structural Reinforcement | A shield intermission increases impairment resistance by 25% for 5 seconds. |
Catalytic Overdrive | Component | Colossus Combo Augment | Detonating a combo increases ability damage by twoscore% for 20 seconds. |
Demolition Tribute | Component | Heavy Shield Reinforcement | Defeating an enemy with melee instantly grants 20% armor. |
Emblem of Destruction | Component | Explosives Expert | Performing a multi-kill (5) with your Ultimate will increase Ultimate charge by iii,300%. |
One thousand Entrance | Component | Guardian Insignia | Upon hard-landing, creates an explosion at the betoken of impact. |
Reinforced Hull | Component | Jumbo Stock Augment | When upshot is cleared, damage is increased past xx%. Tin can occur once every 20 seconds. |
Shock Treatment | Component | Ordnance Augment | Hit enemies with [Q] abilities increases rut dissipation past 30% for 5 seconds. |
Stalwart Badge | Component | Jumbo Storage Augment | A shield interruption increases all ability damage by twoscore% for 5 seconds. |
Synchronized Frame | Component | Heavy Assault Broaden | Defeating an enemy increases [E] damage by 60% for 5 seconds. |
Vanguard Emblem | Component | Overclocked Regulator | A shield suspension creates an explosion around you lot. |
Ranger Masterwork and Legendary Gear and Components list
Masterwork / Legendary Proper name | Type | Gear | Unique Perk |
---|---|---|---|
Argo's Mace | Assault Launcher | Smash Missile | Detonates an electric explosion when defeating an enemy. |
Avenger's Boon | Assault Launcher | Pulse Blast | Hitting an enemy increases melee damage by 110% for 20 seconds. |
Ember'southward Lance | Assault Launcher | Spark Beam | Detonate a fire explosion on a small hit-streak (3). |
Fist of the Mountain | Assault Launcher | Pulse Blast | Hitting an enemy has a 25% chance to detonate a large force explosion. |
Recurring Vengeance | Assault Launcher | Seeking Missile | Subsequently defeating an enemy, regain 100% charge. Can occur once every 7.5 seconds. |
Tactical Onslaught | Assail Launcher | Venom Darts | Venom Darts permanently gain an extra charge. |
Cold Blooded | Grenade | Frost Grenade | Applying the ice effect to an enemy increases melee harm by 135% for 10 seconds. |
Explosive Blaze | Grenade | Inferno Grenade | Detonates a fire explosion after applying fire effect to [ii] enemies. |
Grand Opening | Grenade | Seeker Grenade | Ambusher's Fury: Defeating enemies from above grants 75% increased weapon damage for 20 seconds. |
Concluding Argument | Grenade | Frag Grenade | Striking enemies adds 700% Ultimate charge. |
The Gambit | Grenade | Sticky Grenade | Striking an enemy with this grenade detonates an ice explosion. |
Airborne Advantage | Component | Convergence Core | Hovering increases all resistances past 10%. |
Badge of Destruction | Component | Assault Augment | Performing a large hit-streak (x) will instantly add 25% Ultimate charge. |
Combined Artillery | Component | Grenade Broaden | Defeating an enemy with [E] gear increases [Q] gear damage by 60% for 5 seconds. |
Defensive Bulwark | Component | Firearm Calibration Core | On low wellness, increases gun damage by 25% for x seconds. |
Elemental Ops | Component | Thermal Regulator | Increases elemental effects applied to enemies by 20%. |
General'south Favor | Component | Grenadier Inscription | Defeating an enemy with melee increases [Q] damage by 50% for 10 seconds. |
Tactical Advantage | Component | Vented Thrusters | Weak signal hits lower thruster heat buildup past 10% for five seconds. |
Tip of the Spear | Component | Ranger Combo Broaden | Performing a combo restores 40% armor to nearby allies. |
Vanguard'south Badge | Component | Advanced Circuitry | Performing a melee kill restores xx% shields. |
Victor'southward Resolve | Component | Crossed Artillery | Performing a small multi-impale [iii] instantly restores 25% of maximum armor. |
How to get Masterwork and Legendary gear in Anthem explained
Getting Masterwork and Legendary gear and weapons is, broadly speaking, the same case as it was for standard Common to Epic tier loot. It drops in yet places, just there are a few caveats to conduct in listen when you're on the hunt - both in terms of specific things to wait out for and specific ways to grind out that top-level gear an awful lot faster.
The importance of Inscriptions
1 of the things that sets Masterwork and Legendary gear aside from the rest is their access to the very all-time quality Inscriptions. In brief, when you're looking for Masterwork and Legendary gear yous should actually be looking for more than simply that lovely orange or yellow hue: you want them with the all-time 'rolls' - the all-time randomly-generated outcomes - on that particular's Inscriptions.
Inscriptions also have 'tiers' of quality themselves, which BioWare refers to as Major, Minor or Epic, from the everyman quality of Inscription (say, +ane% weapon damage) to the highest (say, +200% weapon damage). Andrew Johnson, the studio's community lead, shared the following infographic on reddit to help visualise the differences in what's available on what rarity of loot:
Y'all can read upward on Inscriptions in far more particular - and view a full list of all of them and what they exercise - on Johnson's reddit mail service, only the fundamental takeaway hither is this: the more than rare the tier of loot, the ameliorate the possible Inscriptions. Legendaries in detail stand out; they can't take the lesser tier of Inscription quality, only Masterworks can - and that Masterworks can't have the very superlative tiers, just Legendaries can.
With that in mind, you lot need to think near two things when hunting this kind of boodle down: how to become it in the first place, and then how to get those items multiple times as chop-chop as possible, to grind out the all-time possible Inscription rolls on them.
How to get Masterwork and Legendary gear - the best weapons and gear in Canticle
Here are the key things to behave in heed when Masterwork and Legendary hunting:
- Well-nigh Masterwork and Legendary items are gated by difficulty - aside from those in the tables in a higher place marked equally "All", Masterworks and Legendaries are only available on the Grandmaster difficulites (Grandmaster ane, 2 and iii). Those marked "All" tin can be found on the other lower difficulties, if you're very lucky, but just at level thirty.
- Masterwork and Legendary items are available in all the ususal places - random drops from all enemies, inside chests, rewards for killing Titans and Ursix or cease-of-mission bosses on Contracts, and then on.
- Legendary Contracts on Grandmaster ane requite a guaranteed Masterwork - these will always be Masterwork or Legendary Components, specific to your current Javelin. (Cheers DogfishHeadBeer on reddit).
- Strongholds on Grandmaster i give a guaranteed masterwork - this will e'er be Masterworks or Legendaries for your abilities (the ones mapped to Q and East on PC or LB/RB and L1/R1 on Xbox and PS4 - over again thank you to DogfishHeadBeer on reddit for confirming this).
- Masterwork and Legendary weapons, specifically, volition seemingly only drop from random enemies and Stronghold chests on Grandmaster one and above.
- Masterworks can be crafted - once yous have a Masterwork, you can brainstorm your progress towards the challenges involved in unlocking its Blueprint. Once you have the Blueprint, you can craft it from Masterwork Embers (we explain how to go Embers specifically in our guide to those, merely note that Masterwork Embers are also the rewards for your Weekly and Monthly Path to Glory Challenges, so those are worth doing!).
- Remember that in that location aren't any Masterwork or Legendary tier Support Abilities - the best you tin practice for those right now is Epic!
How to subcontract Masterwork and Legendary gear and weapons
With those full general principles explained, hither's the best way to get the best Masterwork and Legendary stuff. In cursory, you need to farm the right places for random drops, and then once y'all have a specific item y'all desire, think virtually crafting it repeatedly until you get the best 'curl' possible on its inscriptions.
- Stack 'Luck' Inscriptions - you'll notice some gear has the "Back up Luck" Inscription on information technology. Continue an eye on everything you loot during the game for this, and save it for the endgame grind. Equip all the Luck-inscribed gear y'all can go abroad with whilst yet surviving on Grandmaster difficulties, when you're specifically trying to farm skilful gear. Luck increases both the rarity of the gear that drops and the likelihood that it drops at random, too.
- Complete your daily Legendary Contracts - it seems that yous can simply selection upwardly three Legendary Contracts per solar day (one from each Contract-giver in Fort Tarsis). These requite you iii guaranteed Masterwork Components for your Javelin. Note that you tin can do far more than than iii per twenty-four hours if you play in a squad: if you've all already picked up the contract so completing it will remove information technology from all of your journals, but if one of you picks information technology upwards you tin can all do information technology, so the next in your squad can pick theirs up, you all do information technology, so on.
- Farm the Tyrant Mine Stronghold - the guaranteed Masterwork rewards are equal for all 3, but this is seen as the fastest and easiest Stronghold to complete, although some savour the Temple of Scar one too. Avoid the Heart of Rage one as it'south past far the longest and toughest to consummate, for the aforementioned rewards.
- Complete your Weekly and Monthly Path to Glory Challenges - you'll get the Masterwork Embers as presently as you consummate a tier of those challenges, and you can so use those to craft Masterworks for those you've unlocked the Blueprints for then far, in order to 're-roll' them in the hope of getting better Inscriptions.
- Harvest Plants, Minerals and Chests on Grandmaster ane for Masterwork Embers - over fourth dimension yous'll detect some routes that accept a large amount of harvestable plants and minerals along the manner. Head into freeplay, boom forth those routes harvesting everyhthing in sight, then load out of freeplay and back in again to reset information technology. Remember to stack every bit much Luck as possible for this, fifty-fifty at the expense of offence and defence, every bit you lot won't exist doing much if any combat along the mode anyway. With enough luck, this is by far the fastest way to reroll Masterworks for the best stats.
- If yous're struggling for weapons, play Difficult difficulty at Level xxx - You take a decent take chances of ane of those non-Grandmaster exlusive weapons, marked in the tables above as "All", dropping for yous at random. Some of these are great options, with the Papa Pump shotgun for instance being a fan-favourite. Y'all can always grind out Blueprints for them and craft more for re-rolls of the Inscriptions of course, too.
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Anathem Does Sanadeens Respite Only Work on Gear Hits UPDATED
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